Philosophy Baking textures using Maya and Vray for game engines Just wanted to quickly summarize the workflow using Maya and Vray to bake textures so that they can be used in game engines. 1) Create…VivekAugust 5, 2015
Philosophy Autodesk character generator to Faceshift If you have used Face-shift software, then you must be knowing how much fun it is to this amazing software. It iseven more fun, if…VivekJuly 20, 2015
Philosophy Animating Mandle Bulb inside Maya using Arnold Mandle bulb is an amazing+spectacular procedural geometry tool and a great mathematical algorithm http://en.wikipedia.org/wiki/Mandelbrot_set, Solid angle has great tutorials on using mandle bulb, rendering it…VivekDecember 12, 2014
Philosophy Using Vray plugins inside Maya with Post translator Python Scripts Vray is an excellent rendering tool , the plugins that ship with vray can do pretty good job for most of the time but in…VivekDecember 5, 2014
Philosophy Arnold for Maya – Oculus rift Lens Shader – Download I have compiled the Arnold lens shader for Oculus rift for Autodesk Maya. I just followed the instructions from Solid Angle. Below is the download…VivekNovember 18, 2014
Philosophy Maya UI PyMEL – Passing parameters in function calls For anyone who would want a template to build a quick UI inside Maya, the below code should be a good starting point. It creates…VivekNovember 8, 2014
Philosophy Maya 2014 – Duplicate special bug I came across this issue when I was developing a tool using python. So, assume we need to create a bunch of sphere's using around…VivekNovember 6, 2014